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Zootopia Crime Files

In 2016, I worked on Zootopia Crime files, a mobile 'crime investigation' game based on the Disney movie.
Here's parts of the creation process for some of the levels, from base environment illustration to fully-integrated object-picking stages.

Assistant Mayor's Office

Assistant Mayor's Office

Clawhauser's Desk

Clawhauser's Desk

Object Integration A: Empty Background Illustration
*This exact background was NOT by me - only the integration. On Zootopia Crime Files, we integrated objects on each-other's background illustrations to get a more homogeneous result across the game.

Object Integration A: Empty Background Illustration
*This exact background was NOT by me - only the integration. On Zootopia Crime Files, we integrated objects on each-other's background illustrations to get a more homogeneous result across the game.

Object Integration B: Laying out 50 objects (stock photographs)

Object Integration B: Laying out 50 objects (stock photographs)

Object Integration C: Rendering the object in the game's style

Object Integration C: Rendering the object in the game's style

Object Integration D: Creating covers (layers) for partial hiding (this image contains around 100 separate assets)

Object Integration D: Creating covers (layers) for partial hiding (this image contains around 100 separate assets)

In-game view A

(User Interface by Tesha Beaudry)

In-game view A

(User Interface by Tesha Beaudry)

In-game view B

(User Interface by Tesha Beaudry)

In-game view B

(User Interface by Tesha Beaudry)