As a concept artist, I have often been extending my craft into helping other departments, such as 2D optimized art (for Cocos of Unity) and User Interface.
Here is a dump of random stuff I have accumulated over the years.
All the assets and menus I created for a self-published game I did with two friends in 2011. It was called Last Dragon Standing! and we published it on XBox 360.
Physical game card design. Front and Back. Character Illustration NOT by me.
U.I. for a mobile 'card' game, with a scrolling info panel. View 1. Character Illustration NOT by me.
U.I. for a mobile 'card' game, with a scrolling info panel. View 2. Character Illustration NOT by me.
These icons were created for Mafia Wars London, way back when Facebook was a hot gaming platform. It shows the London Olympic Stadium at different stages of construction.
'viny' slots reels, Stage 1.
'viny' slots reels, Stage 2.
'viny' slots reels, Stage 3.
Character head icon for a dialogue-based, point-and-click game.